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41. Stop my ship button - in Player Features and Ideas Discussion [original thread]
Ctrl space. Literally that easy.
- by Liliana Rahl - at 2012.06.13 12:25:00
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42. Ranged Combat - Broken? - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Yes, missiles are just plain better at long range, that's why nobody uses sniper tier 3 BCs or any other form of long range gunboat. ... Oh wait. Here's a quick lesson in reality: Long range Drakes are awful in a...
- by Liliana Rahl - at 2012.06.13 12:24:00
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43. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Stay on the front page.
- by Liliana Rahl - at 2012.06.13 12:22:00
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44. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Also in regards to skills, note that it would be just like racial Tech 3 cruisers. You have specific subsystem skills that are rank 1, core skills required for those subsystems at level 5 and 3 and then a ship skill that is rank 5. Really not a ba...
- by Liliana Rahl - at 2012.06.11 17:25:00
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45. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
I don't know if I addressed ice mining in this thread or the other thread, but it basically came down to ice mining involves 1. super long cycle times and 2. huge chunks of ice. The idea of this ship is to have short cycles and small cargo (thus r...
- by Liliana Rahl - at 2012.06.11 17:21:00
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46. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Protip: a dramiel burned in my direction once when I was in my tengu and decloaked me while I was still in bubble, probably just over a second from getting into warp. I was only able to get away because I had heard there was a camp up that way so ...
- by Liliana Rahl - at 2012.06.11 16:59:00
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47. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: yeah, I guess you're about setting up 400 ships around the gate so he wont be able to cloak but not everyone is in TEST. Interduction nullified ships are nearly impossible to catch if fit for agility. Confirming test ...
- by Liliana Rahl - at 2012.06.11 16:57:00
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48. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: no more interdiction nullifier crap supported. competent and well set up camps can stop interdiction nullified ships, just sayin all the subsystem allows you to do is travel relatively safely
- by Liliana Rahl - at 2012.06.11 16:46:00
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49. Ipad - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: you may be able to setup one of those 'control my PC' type programs on your iPad. gotomypc is one that may work. The only drawback is that your home computer will have to be on all the time. I've done this with my Xoom v...
- by Liliana Rahl - at 2012.06.11 16:36:00
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50. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Bump.
- by Liliana Rahl - at 2012.06.11 16:34:00
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51. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
Pi-zwei one wrote: So, Null-sec players are allowed to have 2 billion per 5 moons just in Tech per month, without any risk at all? Hilarious. Oh, and quess where the most ships are destroyed.. I give you a hint, it's not nullsec ;) Confirm...
- by Liliana Rahl - at 2012.06.11 04:40:00
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52. Ipad - in Player Features and Ideas Discussion [original thread]
Its not.
- by Liliana Rahl - at 2012.06.11 04:38:00
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53. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
Back in my day, there was no skill queue.
- by Liliana Rahl - at 2012.05.25 21:39:00
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54. Character Skill Point Reallocation - in Player Features and Ideas Discussion [original thread]
No.
- by Liliana Rahl - at 2012.05.25 05:05:00
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55. add a zero to the structure hp of the hulk - in Player Features and Ideas Discussion [original thread]
I would actually be ok with this.
- by Liliana Rahl - at 2012.05.24 10:16:00
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56. Do a barrel roll. - in Player Features and Ideas Discussion [original thread]
I support this idea.
- by Liliana Rahl - at 2012.05.24 03:26:00
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57. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
Confirming I have a 100% kill efficiency on kb. Elite pvp, you know.
- by Liliana Rahl - at 2012.05.24 01:39:00
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58. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
No, he actually does state that he wants high sec income to compete with null sec Quote: . Also letting high sec players compete with null sec income He also doesn't realize that moon competition in null is one of the biggest promoters of f...
- by Liliana Rahl - at 2012.05.24 01:01:00
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59. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
Seriously the fact that you think high sec should have anything similar to the income that null sec has shows a complete failure to understand ccp's vision for the game.
- by Liliana Rahl - at 2012.05.24 00:10:00
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60. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
Cari Cullejen wrote: Ignore her she just has her panties in a bunch (is probably really a he)... Maybe if you explain how they could implement this and still balance the game sure, and hey! it might help the economy! look, another person ...
- by Liliana Rahl - at 2012.05.24 00:05:00
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